// JavaScript Document

// Drummy's Random Image Script
// (C) 2006 Paul Voth, Drummy.org

function get_random()
{

// Make sure that random()*X) has the correct
// number. The number of images defined below.
var ranNum= Math.floor(Math.random()*11);
return ranNum;
}
var whichImg=get_random();

function show_image() {

// Add your images here.
// Make sure that Array(X) has the number
// of images that you want to include
var img=new Array(11)
img[0]="javascript/com01.jpg";
img[1]="javascript/com06.jpg";
img[2]="javascript/com09.jpg";
img[3]="javascript/arc02.jpg";
img[4]="javascript/arc12.jpg";
img[5]="javascript/arc13.jpg";
img[6]="javascript/peo06.jpg";
img[7]="javascript/peo10.jpg";
img[8]="javascript/non07.jpg";
img[9]="javascript/non13.jpg";
img[10]="javascript/non14.jpg";
 // Here the actual displaying of the image is taking place.
document.write("<img src='");
document.write(img[whichImg]);
document.write("' border='0' />");
}
